
These classes and rules by which a ship is assigned to one of them is described below: Nevertheless, if you load Kormoran into the editor and save it under any other name, its class will change to " cruiser" as it should be.įor the first part (" strategic" in the Sevastopol's case), game have 5 possible classes, and assigned class also defines color of the ship card (at the New Game screen, where a list of available ships in the cards of different colors). There is one exception among stock ship designs: Kormoran is designated as a " light cruiser", although it has a mass corresponding to " cruiser" (10,551 t). The class consists of two parts - in the Sevastopol's case, first part is "strategic" - which explains its general purpose, and the second part is "heavy cruiser", which explains how heavy it is.įor the second part (" heavy cruiser" in the Sevastopol's case), game just looks at ship mass and assign appropriate class as described below: This classes shown at the New Game screen (where you decide how many Lightnings and Skylarks you want to bring with you), and at docks in cities in reduced form (e.g. main campaign flagship, Sevastopol, have " strategic heavy cruiser" class). Every of those, even player-created ships, have a automatically assigned class (e.g.

Right now there are 75 (edit: 78, but for some reason Kadesh Mk1, Paladin and Kastor can't be loaded in Shipworks so I can't access to their statistics) stock ship designs in game, and players can create an additional ships in Shipworks editor. Hello, this is my investigation about how game decide ship classes.
